MadSoft

07 Mar

ProxyBot 0.6 Stable Released


Although I was finished with this about a month ago, I just haven’t gotten around to it until now. So here it is. Its the first stable release of ProxyBot, my port scanning IRC bot, version 0.6. As far as usage goes, its pretty self explanatory, simply download the tarball or zip archive and change directory into the proxybot folder and run the main.py file from the command line. For a set of command line options simply use –help or no arguments at all. As usual its Open Source and under the GNU GPL v3 and a copy of the license is included with the distribution. I currently don’t plan on addinany more features so if you have any ideas, please feel free to contact me and let me know.

Download ProxyBot


08 Feb

ProxyBot and PyBotlib


Recently, some of my friends had inspired me to start looking into how to make IRC bots. Well I did, and honestly I was fascinated by it. So anyway, I made my own implementation of the IRC specification as well as my first bot in python within a day or so. Since then I’ve made a bot which I called ProxyBot which allows a user to do things like portscans or an IP range/hostname and or a port range. If the bot finds a port open, it logs it to a PgSQL database which can then be searched later on for all IPs which have a given port open. It will also do standard hostname resolution. I will be releasing the source code under the GPLv3 and it will be avalible for download shortly.


No Response Filed under: Scripts Tags: , ,
03 Feb

Blog Has Moved


Yea, well I’ve decided that I wanted to move to a new blogging system as well as having the ability to use my own domain. So I’ve moved the blog and all of its previous posts over to my website at www.madsoft.org running (of course) wordpress. At the moment its all default (i apologize) but I should have something a little more unique up soon.


No Response Filed under: General
24 Jan

Happy New Year!


Just wanted to say happy new year to everybody and welcome to 2008. I just hope I can actually accomplish something this year, heh.


No Response Filed under: General
24 Jan

Plugtrade Beta Coming Soon


Last time I mentioned that I was working on this website for a friend which would be entirely Open Sourced. Well it’s approaching completion and we are expecting to have the beta up and running sometime around the end of December or the beginning of January. The license has been moved to the new GNU AGPLv3 (Affero General Public License) as well. The license is much more fitted towards web applications and removes the GNU GPL’s application service provider loophole. Well I think the site is a great idea and look forward to seeing the beta myself and can’t wait to start receiving community feedback on the project.


No Response Filed under: General
24 Jan

Stuffs in the Works


Recently one of my good buddies Matt (aka Matsta) referred me to another one of his friends who needed a web application built for his new website. After some negotiation, I had decided that I would build this application for him for free, so long as the source code to the application was Open Source. So here I am building this fairly large web application, and although I have had to stop working on most of my other projects, a lot has still come from this little endevour.

One of the biggest things (I think anyway) which has come from this is the massive improvements that I’ve made to the former MadBB API. It’s really starting to turn into a robust framework so to speak. I have reformed pretty much everything in it, including making it entirely PHP 5 compliant. So now it uses custom exceptions to handle errors rather than printing that nasty error message it used to show. The developer or whoever is using it, now has the power to decide how an error is handled.

Secondly, as a result of me doing this huge favor him, he bought the domain madsoft.org for me, so I/we will finally have a website. And he also offered to make me a custom template/design to go on the website. So nothing but great things should be foreseen in the future, but let’s hope for the best anyway.


No Response Filed under: General
24 Jan

gSourceEdit Alpha 2 on its way


Well I’ve finally started to get some where with gSE. I completely rewrote it from the ground up in python and got rid of glade. I also got a pretty nice plugin system and API going that will make it fairly easy to extend the program. But the point is, the next alpha is probably on its way soon. The current SVN builds all run fine. Although I am still waiting until I get around to adding some more missing features before I make an actual release. I’ve got an updated screen shot on the project page which can be found here. Check it out and send me some feedback if you’d like, just use the sourceforge contact page.


No Response Filed under: General
24 Jan

MadBB API Rewritten


I know I haven’t been posting anything in a long while but I thought I might put this out there. A little while ago I had taken a look at the current MadBB API and easily saw that it was a complete mess. And if want people to be using this API later on for plugins or modules or whatever, then it desperately needed to be fixed now. So I had spent a few days changing everything and making the API easier to understand and use. As a result, I’d also improved a lot of things, including how MadBB handles variables in templates and how it renders templates and so forth. So whenever I get around to it, I will need to fix many of the current front end pages because of the changes to the API. So currently and for a month or so now, the SVN code did not work, so I’ll be getting around to fixing that some time soon.


No Response Filed under: General
24 Jan

OpenParachute Switching to C++


This has been going on for about a month or so now and have just been lazy or something about mentioning it. But I have decided that, it would be in mine, as wel as others best interest if OpenParachute switched to C++. During the development process over the last few months, that the C library was becoming a bit cumbersome and was actually making it hard to use then easier. And of course, the OOP model makes more sense with game development. As a result though, OpenParachute 0.2 is going to be greatly delayed as this transition to C++ is taking a bit longer than I expected. I am currently in the debugging stage and the source tree has already been ported to C++.


No Response Filed under: General
24 Jan

MadBB Pre-Alpha v0.0.9


I’m glad to announce yet another development release. First off, I’d like to state that this is called a ‘Private’ Alpha because I am not releasing any packges for this release but all of the source is freely availible in the SVN code repository.

Almost all of the updates planned for this release have been achieved. They include:

  • Completed/fully working user system
  • Improved security
  • Topic posting implemented

In the previous news release, I had mentioned a possible new theme/skin, and I believe that is still in the works.

Some things to expect for 0.0.10 would be:

  • Completed posting support
  • User system intergration
  • Initial code base for ACP
  • Additional UCP feature implementations
  • Improved security
  • Possible new theme

If you would like to help, please contact me at: admin [{ dot }] maddog39 [{ at }] gmail [{ dot }] com or via sourceforge, either way. Refer to project page via the link on the right for more information.


No Response Filed under: General